Looking for the best heroes to invest your hard-earned Furniture on? This is the only AFK Arena Furniture Tier List you want to know!
Full AFK Arena Furniture List & Ratings
Furniture, or Fum for short is unlocked after a hero reaches ascended inside the oak inn. Since Its release, many furniture and heroes have risen and en. Our most recent furniture guide was over three months ago, so I’d Like to update our general focus with the new meta inclusions. The way fin organizing this list is by placing heroes into tiers based on meta use in the end game, and then ranking their furniture within their meta usage. I wilt also haw in-depths on another page with this guide outlining each furniture
Furniture Tier List by AFKArty & ALPattex!
Note: S+ > S > A > B > C > D
|S+||D||Great 3/9 for survivability, the 9/9 is a much higher investment that isn't often needed.lust a good buff to helping the hero survive in poor conditions.|
|S||S||Just solid boost to her overall kit at 3/9 and 9/9, doesn't rework her kit but enhances her damage and healing, a well rounded investment on a flexible hero.|
|S||A||Good damage amplification by guaranteeing his Sylvan Oath passive, but technically RNG-able, 9/9 is a decent 15% damage increase that can technically improve his ceiling but a high investment.|
|S+||S||Extremely high boost to survivability to 3/3 and 9/9 that allows Tasi to reapply sig debuff to enemies and haste buff to allies, Very small blink cooldowns make her tank much better.|
|S||S+||3/9 provides decent burst that can allow for picks before Ainz even generates ult especially off AOE stuns, but 9/9 lets his Passive match up close to his ult timer, I'd rate this the #2 9/9 in the game.|
|S||S+||Easily the strongest set of furniture on a hero in the game, reducing enemies haste on all targets hit as well as complete immunity to any hero on the frontline makes this irreplaceable and protects backlines.|
|B||S||3/9 can grab enemies outside his natural ult range which is useful for niche cheese teams, and the extra 150 energy off the 9/9 means you can invest less resources into cheese, but not needed.|
|S||A||Decent 3/9 and 9/9 for keeping cycles up, but won't impact early ults by any means, best in slow sets and after your fight hanging furniture is already invested into.|
|S||S||Good 3/9 and 9/9 that let her cheese more consistently by slowing enemy ults, 9/9 won't often change fights besides against a hero like Thoran, good for stets either way and strong carry investment.|
|A||S||3/9 is great if Ezizh can live past initial damage to gain value from the 60% mitigation, 9/9 is also great in slower sets but poor if Ezizh is just around as an energy battery.|
|S+||S+||3/9 increases shield values by a massive amount and Lets them explode for the guaranteed damage and energy drain, which on his 9/9 applies to every single skeleton summoned draining energy like crazy.|
|A||C||Solid 3/9 to mitigate full damage and protect a carry to allow for niche clears, 9/9 is hard to validate in any measure as Albedo healing of her low damage doesn't make her allies grow stronger in any ways.|
|C||D||3/9 is a slow over time heal that you can validate because of Rowan's widespread use, His 9/9 is a bigger heal for a much Larger cost, within the 5 worst fum in the entire game, don't build this.|
|S+||D||Amazing damage amplification for his entire team that sees use in all modes off his 3/9, but the 9/9 just increases a small timer and gives allies support after Daimon dies, which should never be a part of your win condition.|
|A||S+||3/9 is a tiny damage amplification with minimal impact but 9/9 nearly doubles Lyca's total damage output and double applies her debuff to both targeted enemies which makes it desirable in burst.|
|S+||B||3/9 allows him to stack damage as he takes damage which with his mitigation and self heal makes him a meta carry, 9/9 helps against timing out versus extra tanky tanks.|
|S||C||Strong CC on the 3/9 that increases his survivability and main gameplan, the 9/9 helps with avoiding timing out late into fights but otherwise has minimal impact on most fights.|
|A||D||Saving one ally from fatal damage after Arthur ults isn't an unreasonable task as he generates energy decently fast but the 9/9 boosting the shield value after is extremely weak for the total investment.|
|A||B||Solid furn that synergizes well with her +30, not very worth without this investment, The dashes can increase her survivability but it's mostly for applying widespread bleed.|
|S+||A||Very effective 3/9 and 9/9 when you can get Orthros to survive, but pretty weak if he doesn't ult or only ults once, also requires power manipulation per stage, but if used well is near the top.|
|S+||S||Absolutely irreplaceable 3/9 that single handedly changes fights by denying enemies, 9/9 is more on just the good end in slower sets that can make Zolrath reach the 65 second mark over his reset. If you're building Zol, it's for the 3/9.|
|S+||A||3/9 provides an 80% energy reduction in an AOE that allows Oden to group 5 enemies, and his 9/9 passively applies this effect consistently and boosts Oden's damage by being cast 11 times in a fight without requiring an animation.|
|A||B||Requires execute to get value from both her furniture effects which is just too rare in campaign to validate a high investment but solid for tower.|
|D||C||Furniture only has value in Longer fights which Lorsan wants to avoid, as his shield breaks should rarely occur and placing his shield on aLL aLLies shouldn't change a fight often compared to 2 allies.|
|A||S+||Very strong 3/9 and 9/9 for disruption and survivability, This helps Zaph follow up off his teleport effectively and live towards an ult more often.|
|S||S||Very solid 3/9 and 9/9 that allow Mezoth more sustain and carry potential in a fight, but if he takes too much burst damage early neither will have any impact, plays into Mezoth's strengths more so than cover for weakness.|
|S+||C||His 3/9 is a one trick pony for Eironn that makes it very potent in PvE by pulling and grouping 5 enemies but his 9/9 is hard to gain value from as there's no heroes to manipulate enemies walking to places.|
|C||S||3/9 is useful for niche scenarios where he can cleanse CC, but 9/9 is the real value so Ezio can set up to provide followup to other impactful heroes like Ainz or Daimon without taking too long.|
|S+||S+||Fantastic attack damage and speed buff onto enemies who you can RNG priority onto making their immunity also allow them to carry in a stronger manner which has valuable melee and ranged heroes.|
|A||A||Great energy drain on her 3/9 if she can Live to second ult, 9/9 is useful for the energy boost and damage eventually stacks up with pippa orbs and portals, but needs Pippa to live for a long period of time.|
|S||B||Solid 3/9 that allows him to hunt down low health enemies more easily, +9/9 is health regen that is often useless due to Tidus's natural healing ad doesn't often win fights.|
|S||S+||Haste reduction and stuns on his 3/9 and his 9/9 now letting his ghost arrows apply the stun means he can continually lock down a frontline target while casting his usual skill rotation.|
|A||C||3/9 adds consistency and burst to an already burtsy hero, 9/9 has use for snowballing but Gwyn already does that well More of a win-more on a moderate hero.|
|A||B||Decent damage mitigation for campaign use but nearly useless for TR besides the attack on the him stats, a bit over prioritized for 9/9.|
|A||B||Great value on the 3/9 if you can afford the investment to +30, but for an average player this a tiny boost to survivability that will be rarely noticeable which the 9/9 doesn't change.|
|B||A||Decent protection on the 3/9 that evolves into stronger CC at 9/9 that can help Kren or an ally dive more efficiently but doesn't often make or break a fight. Nearly useless furniture, it's a glorified stat stick with practical use once in a millennium, This is only for stats and nothing else.|
|S+||S+||Extremely powerful fight warping 3/9 that increases damage output and reduces incoming damage, and 9/9 also funnels energy, but only to heroes who can invade the enemy side Limiting teams that can use it.|
|S||S||3/9 is extremely impressive damage amplification and 100% anti heal with a Lowered timer at 9/9 that allows Satrana to carry effectively even at high deficits.|
|S+||S||The double energy drain is extremely powerful as it smart targets on highest total energy but 9/9 is a win more option, although a CC based win more that gives it more value than average.|
|S||D||Very powerful bossing 3/9 as it stays permanently on a single target, 9/9 is decent in campaign but often unnecessary. Decent in priority but nothing that needs to be done right away.|
|S||B||Solid sustain off the 3/9 that can impact other melee heroes like Eironn or Tidus which adds a damage increase at 9/9, good in 5 pull sets but the furn wont be her breaking point in most other comps.|
|A||C||3/9 is a decent boost for raw tankieness that can sneak out a win, the 9/9 is a very poor win more option that can only maybe see niche use in Luc cheese.|
|B||C||Limited placement and moderate defense buff, has some alright value for making Arthur or Izold more tanky, but too niche most of the time to validate.|
|S||B||3/9 and 9/9 are just good boosts to a good hero, It's a small haste buff and debuff, but haste is haste, hard to neglect a powerful stat since Flora smart targets.|
|A||B||Cleansing himself from CC and making a shield is nice but Joker doesn't usually Live more than a few hits nor get CC'd, so it's a less commonly used niche that is only slightly enhanced by his 9/9.|
|D||C||3/9 elongated her starting pyramid which usually hasn't worn out by the time a fight is won, 9/9 increases ult charge time which is decent in fast Eironn sets or tower but otherwise poor.|
|B||A||3/9 is pretty weak since totems are usually one shot in campaign but 9/9 healing an additional ally has decent value, higher SI drastically improves value of this furniture.|
|D||D||Nearly useless furniture, it's a glorified stat stick with practical use once in a millennium. This is only for stats and nothing else.|
|B||B||Promising in sets where Nako isn't immediately bursted since it heals, and with Albedo's defense buff it's less common if used together, but high burst negates this entire ability.|
|B||S||3/9 is nice protection for himself so he can eventually trigger his 9/9, but provides no utility to his teammates until after Huard can charge an ult which by them is often too late.|
|A||S||3/9 is strong damage mitigation and 9/9 in theory is ridiculously powerful but hard to trigger in some sets as Antandra needs to avoid being killed in one or two hit at high deficits.|
|S||B||3/9 is a good damage increase for punishing invaders stunned by his traps, 9/9 is a weak boost to poison time but not stun time nor a damage boost in any way.|
|C||S||When by itself Seirus 3/9 is very weak but inside synergistic teams that have additional knockbacks with allies the 9/9 can get extremely strong value, not useful if Seirus is only push though.|
|C||A||Good to amplify his overall damage but KeLthur gains the most value when he alive where his 9/9 has great value, alright inside cheese sets for extra burst and cleanup.|
|A||D||Decent 3/9 for TR and AE, Slower attack boost that has value against bosses only as Estrada is used in fast lets, 9/9 is just 3/9 but for too much investment.|
|A||A||Decent damage increase on the 3/9 but usually single target unless Kaz can reliably ultimate, 9/9 energy reduction is alright but often not game winning on such a high investment. Great base furn stats.|
|C||A||Extremely weak 3/9 that only self heals when Nemora is in a volatile position, 9/9 is a strong but unique counter to specific teams and heroes such as Satrana.|
|S||A||Great furniture for locking down one enemy although applies a little slowly, with 9/9 can turn Theo into a psuedo carry compared to just a support for lockdown. Great against Izold and Orthros.|
|C||C||Weak shields with diminishing value that apply after a fight has already been won or Lost usually, Does have some alright synergies with summons.|
|S||S||Great set of powerful furniture that increases his sustain and damage over a Long period of time, but has very little effect if the rest of your team is dying while he hides.|
|C||A||Two extra birds has almost no impact until 9/9 is build, where the requirement is still high to activate the double stun but with knockup synergies can be used effectively.|
|C||D||Super weak furniture that has almost no effect in a battle since it throws just teacups, this is another glorified stat stick with some use in TR for buffing Shem.|
|B||S||Alright 3/9 that just adds stacks that are truly only used by her 9/9 double ult, great when you can slot Ceclia into a team but hard to force as her damage takes time to ramp up.|
|D||C||Clones are almost always one shot so healing them for 45% is near useless, but Baden being able to immune 6 instances of fatal damage means he can get great value if there's only a few high impact skills.|
|C||D||Guaranteeing an ult cast at max energy is nice for TR and Low campaign but the 9/9 requires Shemira to already be taking damage to gain any value at all, and Shemira herself is decently weak|
|B||D||Decent .3 scats that has some use in towers and odd campaign sets, 9/9 is an almost useless ability that only adds half of the 3/9 and for a Limited time.|
|D||C||3/9 has just about 0 use in any fight besides tiny Joker synergies, 9/9 is just Fawkes ult but only half the ability on normal attacks, aka counters Like 2 heroes total for a high investment.|
|D||C||Decent shield application on his 3/9 but requires his backline allies to be melee, 9/9 increases his many shields which can be useful if trying to make use of Ulrnus's x kit in anyway.|
|D||C||Placement Limited and moderate buffs for a short period of time, both 3/9 and 9/9 are overinvestments since the hero falls out of favor anyways for tanks with more impact.|
|D||A||3/9 dodge is almost useless besides a marginal amount of survivability, 9/9 is decent as a damage increase to cycle skills faster for a bit of higher burst and movement.|
|C||C||Alright shield that applies when he Loses health, WILL seem very strong when it works as it's a repeatable effect, but requires a high investment on Tome to see any value.|
|C||D||3/9 provides an attack buff on grouped enemies and 9/9 makes attacks unmissable on grouped enemies, but Warek isn't used for damage of any kind, and when he is its single target.|
|B||B||Great in theory as it can stack up to 90% extra damage but Ukyo has unreliable damage output and is more burst based meaning the stacks don't enhance his primary goal in a team.|
|C||C||Only a bit of use for Guild Hunt and bossing, otherwise 3/9 will almost never apply in campaign and 9/9 value means Belinda is being used wrong and not ulting multiple enemies.|
|S||S||Both 3/9 and 9/9 are very strong but don't come into play until after Drez ultimately, which although is his win condition can often mean fights are already over.|
|S||B||Unique and powerful furniture on a weak overall hero,The furniture increases his overall damage and survivability but just isn't applicable compared to meta carries.|
|C||D||Slow mitigation based 3/9 for weakest ally that requires you to change for formation to support it, 9/9 is usually a win more that is hard to validate on a weak hero.|
|A||C||Her flowers respawning is an alright buff that marginally increases her damage, the 9/9 requires allies dying and only works off frontline to begin with capping at 2 for little gain.|
Best +9 Furniture Heroes
A guide by Xapyslenderman
These are the best hero ranking you should focus on in term of +9 Furniture!
An extra skill that helps her resurrect faster is always good. While the damage is insufficient for PvE, it boosts her Kane damage significantly.
Makes any comp he is used in significantly more consistent as he uses his ‘Feeble Mind’ skill as the first skill into battle, the time where he usually dies most of the time.
It allows him to perms stun 1 enemy for the entire battle, which is huge depending on the enemy.
It makes his damage skyrocket. He does so much damage that Sofiya becomes support rather than a DPS for Eironn teams chapter 33+
Makes his ult go from being almost useless to being one of the most op ults in the game. Him and Talene can solo carry several battles with this.
Really good for several invade teams but is mostly useful for mauler tower than the campaign.
Makes him a mega speedy boi which helps him carry in mauler tower quite easily.
Makes her go from an op support to both an op support and op carry. If she can survive she usually outdamages both Eironn and Saurus.
Very versatile skill, that interrupts Rowan’s potion cart permanently and even makes enemy Lorsan link his own teammates.
Throws only 1 cup. Makes her value go down but is still a nice stun.
Decent buff but hard to abuse in pve.
Makes her anti heal capabilities significantly stronger.
Makes his quite tank but mainly useful for mauler tower.
Good skill but hard to use as its hard for her to survive and execute at chapter 33+. This is mainly used for her cc and bleed damage.
Cheese is much more consistent.
Average skill if he can survive in pve.
Very situational +9. Her +3 is almost never required as the battle ends before the pyramid most times.
Decent skill but makes it a 4v5 for your team which is hard to manage most times.
Kinda useless +9 since most enemies are full health at the start anyways.
Very situational, but good for many bosses.
Can’t fully utilise her poison skill as her damage is single target based.
Decent skill for a bad hero that doesn’t help her be any better.
No team in pve lives long enough to let Oden use his Furniture skill.
He is more useful for his knockbacks than damage.
Average skill overall.
Doesn’t live long enough for the skill to come into effect.
He almost always starts in the backline making his Furniture skill useless.
Best +3 Furniture Heroes
Makes her from an annoying fairy to a super tanky fairy, who is significantly harder to kill.
Best +3 in the game. That extra time makes or breaks several speed based battles for both PvE and PvP.
A must-have for Burning Brute, Abyssal expedition and he is quite useful for several multi fights in PvE.
Second best +3 from all celepogeans. Makes them significantly tankier for PvE.
Makes Eironn teams without Rowan, go from average to one of the best and most consistent teams without both Rowan and Tasi.
Makes him ult like crazy and actually survive in PvE.
With his ult, he can make enemies take 40% more damage without enemies even touching him. This really pushes him to be one of the best DPS in the game.
Makes her consistency significantly better, which is all that endgame is about.
Increases his defensive capabilities.
Makes him a killing machine by the end, if required to solo carry at the end.
Helps her ult faster with +30 SI. But that is only after the initial phase where the faster ult would have helped more.
Extra heal is decent.
A second Hendrik for Gwyn teams is huge, when Hendrik isn’t being used for Gwyn.
Decent skill but very hard to use as most agility heroes get 1 shot rather than surviving with little hp to use the skill.
Makes him live longer for campaign battles.
2 seconds are always nice to have.
Helps him against bleed damage but that’s about it.
Hard to abuse as getting 2 or 7 ultimates from enemies is usually death in PvE.
A bit more damage to increase Cheese consistency.
Not the best buff out there but a little bit more damage never hurts.
Decent skill but very slow for its effects to actually matter.
She is used more for her damage reduction than her damage.
He misses to much to make use of his damage.
Very situational and mostly not helpful.
So after my original furniture guide with questionable formatting, here is the new and improved version. Special thanks to u/mischief 2175 and u/Anthropophaga